![]() Point Blank to gain another more multiplier to the projectilesįor auras and heralds, I am using Herald of Ash, Flammability curse linked with Blasphemy to boost our damage and finally Arctic Armor to reduce physical and fire damage we take while stationary.Iron Grip for applying our strength bonuses to projectiles from molten strike.Resolute technique for a 100% hit chance.Enduring Cry : for endurance charge generation if not possible with other means and life regen.Blood rage : for frenzy charge generation and attack speed boost.Ancestral protector : grants us a more attack speed buff when up.Replaced this with lightning golem for more attack speed Vaal lightning trap (naw i replaced it with Lightning golem) : to shock enemies and make them take more damage (used especially on bosses or strongboxes, breaches, abysses …). ![]() Leap slam : for mobility and to apply fortify.This way, we can focus on increasing our fire damage. The remaining physical damage is converted to fire with the chieftain ascendency. This skill converts 60% of our melee physical damage to fire damage. This is our main skill, used for mapping and boss killing. Molten Strike : which has a melee part and a projectile part.With the regen per Endurance charge per seconde from the two rings (0.4% life regen per EC * 2), from the passive skill tree (0.2% life regen per EC) and from the Chieftain ascendancy (0.5% life regen per EC), from the boot enchant (2%), the amulet (1.5%, no more using it) and the Pantheon system (up to 2%, + refuced damage over time taken), I am able to compensate the degen applied by Nebuloch without using Purity of Fire or even a Ruby Flask. I had 8 Endurance Charges (9 with belt corruption now): It has a quite cheap introductory cost, only really requiring the Nebuloch mace and Wildfire jewel, and can scale very well with the more gear investments that you make, offensively as well as defensively. This build is a very strong build for pretty much all of game content and excels at killing bosses. I have already done shaper with my old gear. Elder amulet (% of phys as extra fire) : total = 11 ex ![]() Abyssus (+3 molten projectiles / 40 increased phys damage taken) : 2 ex Loreweave (6l 80% max res good rolls) : 7 ex Replaced some physical damage nodes and jewels with attack speed mods for better mobility. This was not good before because we lacked physical damage, however, PPAD is now better with Abyssus. Replaced Endurance charge on melee stun with Physical Projectile Attack Damage Support. I also corrupted my old Nebuloch maces for the 30% quality (free because I already had the beasts, otherwise, it's about 20c) Basalt flask : better physical damage mitigation (downside of Abyssus) Abyssus with +3 molten strike projectiles : huge dps boost. Amulet with "gain % of phys damage as extra fire damage" : better dps Belt with +1 to maximum Endurance Charges : better dps and defences
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